The models have gained so much enthusiasm among the public that a dedicated store in Shanghai, China has opened. The client desired to hold events to raise awareness and attract new fans in regional cities outside of Shanghai. JTB Shanghai had organized similar events before and was asked again on this occasion because of our previous experience. We held events in Ningbo, Chengdu, and Tianjin in 2023, the first year they held these events. Although a lot of support was required in local coordination and operations, we met the client's expectations thanks to the responsiveness and detailed communication that a company with our experience and knowledge could provide. In 2024, we incorporated the previous year's reflections and improvements to create an even more satisfying event.
Case Studies
Communicating the appeal of Japanese IP through plastic model making. Leading to the success of a large-scale audience-attracting event in China
Client :Bandai Namco Entertainment (Shanghai) Co., Ltd.
Industry :Toy Manufacturer
Participants :Around 22,000
Destination :Various locations in China (Beijing, Chongqing, Guangzhou, Tianjin, Hebei)
Period :January to August 2024 (7 times during major holidays and school summer vacation)
- # Case Studies
- # Event Solution
- # Asia
- # China
Summary
- Reaching new audiences through plastic model-making experiences in China
- Marketing to China and overcoming difficulties of booking venues
- Pursuing customer satisfaction-oriented services
- Contributing to gaining recognition with significant results exceeding the previous year's
Objectives
Our client, Bandai Namco Entertainment (Shanghai) Co., Ltd. operates a toy and general merchandise sales business in China. Among these, plastic models based on the machines that appear in the famous robot animation “Mobile Suit Gundam” are their mainstay products.
Challenges
The biggest challenge was securing a venue. With families among the target audience, holding events during major vacations when schools were closed and summer months such as July and August were the best times to maximize attendance. However, these periods were also a busy season for many commercial facilities. This meant securing a suitable venue large enough to welcome visitors would be difficult. The event was designed to be a hands-on experience using specially made plastic models.
Therefore, it was necessary to train the sales team on the model-making process and ensure they would be able to explain it to the public. Since the models used as experience kits were limited editions, necessary measures were taken against anyone looking to resell them. The event also did not require advanced reservations, which meant we had to be mindful of managing numbers at each venue.
Since we were holding events outside of Shanghai in regional cities where plastic modeling was not as popular, the question was how to develop a publicity campaign to attract the interest of those who did not know about Gundam or plastic modeling.
Key Points
- Selecting a suitable venue
- Extensive publicity activities
- Recruiting and training the sales team
- Smooth operation on the day of the event
- Managing visitor targets for each venue
Solutions
Negotiating with commercial facilities at an early stage
The event was held at commercial facilities throughout China. Our Shanghai team communicated the purpose and outline of the event at an early stage and negotiated to secure a venue that would meet the event's needs. Although there were variations depending on the venue and time of year, we assumed 40 people would visit during each 30-minute time slot. In the end, we selected venues that provided sufficient space to accommodate both visitors and any other arrangements that were required for the event.
Extensive publicity before and during the event
Prior to the event, information was disseminated through various media, including the Bandai Namco Entertainment (Shanghai) Co., Ltd. website, the event venues, local information portal sites, and official social media accounts. Locations not gaining the desired traction required us to implement additional actions, such as placing digital signage inside the building to provide information. This helped bring the event to the attention of potential visitors who had not been fully informed of the event in advance.
Handling problems
Some venues succeeded in attracting more visitors than initially expected. This led to a problem where those who wanted to experience plastic model making were unable to do so. In response, we follow up by handing them numbered tickets and arranging for them to experience the event on a priority basis the next time around. To prevent the resale of the experience kits, we made sure that boxes were opened and parts removed at the venue.
Hiring staff based on strict criteria
Our Shanghai team recruited the staff involved in the hands-on plastic model-making event. Staff were hired based on various criteria, such as hospitality skills and deep knowledge of “Mobile Suit Gundam”. We strived to ensure high standards through pre-service training, morning meetings on the actual day, and feedback during the event.
Eliminating anxiety through in-depth communication
In holding the event, we communicated closely with Bandai Namco Entertainment (Shanghai) Co., Ltd. This included daily reports on the event and the proposal of alternative measures if visitor targets were not reached. This helped us promptly improve on issues that emerged.
Conclusion
The events were held in various locations in China during 2024 and were a great success. A cumulative total of approximately 22,000 visitors attended, successfully achieving our initial goal. The word-of-mouth response was positive from when the event was announced, with everyone from longtime anime fans to those new to plastic models voicing their surprise and excitement. Based on the success of this event, we will continue to strengthen our collaboration with Bandai Namco Entertainment by holding similar events in other Asian cities and regions such as the United States and Europe to expand the global recognition of their products in the future.
Japanese IP content such as “Mobile Suit Gundam” has ardent fans around the world and has potential for further growth. When disseminating information and holding events, it is important to understand the appeal of the products and consider optimal ways to communicate that appeal in order to attract new fans. JTB can help you deliver increased satisfaction for your events through the attention to detail that only a Japanese company can provide, an overwhelming amount of knowledge and experience through our global network, and the flexibility to respond to any needs.